The OpenGL SuperBible
The Second Coming of the Graphics Pipeline

 

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Published in 2007 the fourth edition of the OpenGL SuperBible is now a part of the Addison Wesley OpenGL Technical Library. I was especially proud of this edition. Each edition improved on the last, but this one I was really 100% satisfied with every chapter.

We called this one the "Old and New Testament of the Graphics Pipeline". The Old Testament was part I, the fixed function pipeline. Part 2 was about Shaders (mostly), and we even threw in Part 3, the "Apocrypha", which was on the OS specific (not really part of the "spec") parts of OpenGL.

I hope this one will remain in print a long while. The classic 2.1 fixed pipeline is still pretty popular today, and is very easy to use for a lot of non-graphical specialists.

This edition featured a screen shot from one of my projects at Software Bisque (Seeker). I'm very proud of that project too, and was happy that there were no objections to using my own work as cover art (again). This is also the first edition that did not have a CD-ROM. All the code is available only on-line, and is still posted here below.

Get the Code (4th Edition):

Complete source code for all sample programs: SB-AllSource.zip

Source with pre-built binaries (Windows): SB-WinwBin.zip

Source with pre-built binaries (Mac OS X): SB-MacwBin.zip

Linux Make Files: SB-LinuxSrc.tar.bz2


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